

What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. Gather Inspiration like a crazed magpie. In fact, character designs emerge almost seamlessly from her gestural sketches. I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling.Spend some time honing your drawing ability. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line all of the foundational stuff you will also rely on to draw characters from your imagination. When you’re really learning to draw, you’re learning to draw anything and everything. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means.


Drawing the wrong things is part of the path toward drawing the right thing. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. It takes time and iteration and revision. A design is something gradually arrived at. This is one of the fun parts of being an artist, really - have a heady good time with it. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. I’ve gathered some thoughts and ideas here, though, in case they’re helpful. Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively.
