
The more you play, the more it becomes the disgusting cauliflower you need to eat before you get to the treats of battle. In fact, no part of it is pleasant to interact with. However, the Italian campaign map looks janky and works not much more competently. You get the orders and comments from the Generalfeldmarschall of all the German forces in Africa, who seems to micro your battles involving two tanks and three squads. For one thing, where the great Company of Heroes campaigns followed fictional characters commanding, at most, a company (of heroes), in Company of Heroes 3, the only German character you have is Erwin Rommel, the Desert Fox himself. It’s… not great, but not for reasons you’d think. Company of Heroes 3: Nonplussed Frontsīut back in the single-player world, as a great bit of novelty, the linear African campaign follows not Allies but the German Afrika Korps.

Combine it with reliance on unit powers (especially for special weapon-starved Wehrmacht) and fairly short time-to-kill for infantry, and any slower player is in a world of pain.

And this is when you still have tactical pause - which stops the game to let you leisurely queue up orders - at your fingertips you have no such help in multiplayer. Even against tough AI (that’s a step above Standard difficulty, the lowest rung), you’ll need to learn hotkeys to really measure up. It’s still very much “action-per-minute land,” though.
